Incorrect AO rendering when that using SSGI.HalfRes

Rendering - Apr 6, 2021

This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...

Replace with child on subtree of the NamedSlot is broken after reloading a widget.

Tools - UMG - Apr 5, 2021

"Replace with child" does not work well with the NamedSlot widget after reloading the widget blueprint in Contents Browser. ...

Single Layer Water shader doesn't accept Realtime Raytracing Shadows

Rendering - Apr 1, 2021

This might be feature request? ...

Packaged ThirdPerson template with "start in vr" enabled packaged and launched with "-nohmd" crashes

XR - Mar 31, 2021

The callstack is not XR-specific, it's just the engine trying to secure the audio device on startup, windows failing to return one, and the app not being able to continue safely. The crash does not ...

Crash when adding a Material Layer with a MaterialFunctionCall node to a Material Instance

Rendering - Mar 30, 2021

Adding a Material Layer to a Material Instance that has a Material Function Call node connected to the Set Material Attributes node causes the editor to crash. I tested a Material Layer without the ...

Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

Filtering a Curve with Fourier Transform (FFT) with the Response set to Chebyshev crashes the editor

Anim - Sequencer - Mar 19, 2021

When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...

The Get Class Default node's Hide Unconnected Pins option no longer hides the appropriate pins

Gameplay - Blueprint Editor - Mar 19, 2021

The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...

GooglePAD ondemand assetpack file packaged redundantly in obb file

Platform - Mobile - Mar 19, 2021

In order to distribute content within GooglePAD's distribution size limit. (1GB for install-time, 500MB for fast-follow, and 500MB for on-demand) we are trying to package it as assetpack by dividing ...

Hide unconnected pins not working for GetClassDefaults node.

Gameplay - Blueprint Editor - Mar 18, 2021

The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...