Description

Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue.

Steps to Reproduce
  1. Create a sequence
  2. Add a subscene track to the sequence
  3. In the subscene add an event that prints "Hello" near the end of the sequence
  4. In the parent sequence scrub to before the event and play past the end

RESULT:

The event will fire inconsistently

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-108466 in the post.

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Unresolved
ComponentAnim - Sequencer
Target Fix4.27
CreatedFeb 11, 2021
UpdatedFeb 15, 2021