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Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/RetargetingAnimationsOntoMetaHumans/index.html
Happens every time I click the Import button to Modfiy the Post (following the steps at https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/RetargetingAnimationsOntoMetaHumans/index.html)
Error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: -1 from an array of size 150
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: -1 from an array of size 68
1. Open the Samples/Showcases/MetaHuman project.
2. In asset editor, SampleMetaHumans/Common/Female/Medium/NormalWeight/Body/metahuman_base_skel asset
3. Open the Retarget manager tab.
4. Click 'Modify Pose'
5. Select the 'RetargetPoseMedAvgMale_PoseAsset' asset.
6. Hit 'Import'
ntdll!7ffecedd0000 + 9c6a4 KERNELBASE!7ffecc770000 + 1a34e UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1574] UE4Editor!7ff7a3340000 + 3b16f VCRUNTIME140!7ffebc9f0000 + e3e0 ntdll!7ffecedd0000 + a197f ntdll!7ffecedd0000 + 4b754 ntdll!7ffecedd0000 + 4b4a5 KERNELBASE!7ffecc770000 + 2d759 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1627] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:104] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:461] UE4Editor-Persona!DispatchCheckVerify<void,<lambda_29b78ffea410620a1413688b21109f02> >(<lambda_29b78ffea410620a1413688b21109f02> &&) [AssertionMacros.h:165] UE4Editor-Persona!SRetargetManager::ImportPose(UPoseAsset const *,FName const &) [SRetargetManager.cpp:462] UE4Editor-Persona!SRetargetManager::OnImportPose() [SRetargetManager.cpp:421] UE4Editor-Persona!TBaseSPMethodDelegateInstance<0,SRetargetManager,0,FReply ,FDefaultDelegateUserPolicy>::Execute() [DelegateInstancesImpl.h:290] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:385] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:304] UE4Editor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >(class FSlateApplication *, class FEventRouter::FToLeafmostPolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerUpEvent::__l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:378] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4815] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5356] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5321] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2174] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2638] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1042] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:874] USER32!7ffece2e0000 + e858 USER32!7ffece2e0000 + e299 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!7ff7a3340000 + 8857 UE4Editor!7ff7a3340000 + 211ac UE4Editor!7ff7a3340000 + 2128a
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108549 in the post.
0 |
Component | UE - Anim - Rigging |
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Affects Versions | 4.26.1 |
Target Fix | 4.26.2 |
Created | Feb 15, 2021 |
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Resolved | Feb 17, 2021 |
Updated | Nov 29, 2022 |