if fulfilling following conditions, KeepState setting of transform track doesn't work.
Until UE4.25, the last KeepState was respected and earlier RestoreStates were ignored. However, from UE4.26, the last KeepState may be ignored.
Similar to [Link Removed], which has already been resolved, but also occurs in UE4.26.1.
It can be temporarily avoided by adding a process to set bNeedsRestoration to false when KeepState is set in VisitLinkedAllocationImpl of TOverlappingEntityTracker.
expect : after finishing level sequence, viewport keep last shot track
result : after finishing level sequence, viewport revert to first shot track
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-108625 in the post.