BRANCH: MAIN
CHANGELIST: 2322258
PLATFORM: Windows
DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset when the Combined Meshes flag is enabled
ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770
REGRESSION: No
FREQUENCY: 3/3
====================================
REPRO STEPS:
1. Open UE4
2. Import the LOD FBX with two separate LODs setup in a single FBX
3. Check Combine Meshes flag and Import LODs
Expected:
The LODs imported will impot as a single asset
RESULTS:
The LODs will import as separate assets
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Editor - Content Pipeline - Import and Export |
|---|---|
| Affects Versions | 4.10, 4.11, 4.12, 4.13 |
| Target Fix | 4.15 |
| Fix Commit | 3223184 |
|---|---|
| Main Commit | 3229477 |
| Created | Oct 10, 2014 |
|---|---|
| Resolved | Dec 6, 2016 |
| Updated | Apr 27, 2018 |