Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them.
This was noticed with the Array Add nodes, but may affect similar nodes as well.
RESULT
The node expands to be excessively wide.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
What controls of umg have mouse wheel events in UE4.27?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108973 in the post.
7 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26 |
Target Fix | 4.26.2, 5.0-early access |
Created | Feb 19, 2021 |
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Resolved | Feb 22, 2021 |
Updated | Nov 29, 2022 |