Steps to Reproduce

Enable Control Rig and Fullbody IK plugins in your C ++ project.
Create a Control Rig asset.
Place a Fullbody node, save and restart.
Make sure that the FullbodyIK node is no longer referenced.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109066 in the post.

Login to Vote

ComponentUE - Anim - Rigging
Affects Versions4.
Target Fix5.0
Fix Commit17207779
Main Commit17207779
CreatedFeb 22, 2021
ResolvedAug 17, 2021
UpdatedDec 1, 2021