Enable Control Rig and Fullbody IK plugins in your C ++ project.
Create a Control Rig asset.
Place a Fullbody node, save and restart.
Make sure that the FullbodyIK node is no longer referenced.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-109066 in the post.
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Component | Anim - ControlRig |
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Affects Versions | 4.26.1 |
Created | Feb 22, 2021 |
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Resolved | Feb 24, 2021 |
Updated | Mar 2, 2021 |