The media doesn't play from the beginning each time we play it.
According the feedback from the licensee, the issue probably only occurs on Xi Mi Android 9 and above devices, probably it is a device specific issue.
Project : [Link Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109071 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | Feb 22, 2021 |
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Resolved | Aug 12, 2021 |
Updated | Aug 13, 2021 |