Duplicated anim layer interfaces cannot be added to the same anim BP. While UEdGraph::GraphGuid is unique within a bluprint, it is not unique within the project as a whole (see [Link Removed] for more info). However, UAnimationGraphSchema::ConformAnimLayersByGuid() assumes that the GUIDs are unique between blueprints and changes the Layer value on the LinkedAnimLayer during compilation which causes this issue.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109616 in the post.
2 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 4.26 |
Created | Mar 1, 2021 |
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Resolved | Apr 3, 2024 |
Updated | Apr 8, 2024 |