Duplicated anim layer interfaces cannot be added to the same anim BP. While UEdGraph::GraphGuid is unique within a bluprint, it is not unique within the project as a whole (see [Link Removed] for more info). However, UAnimationGraphSchema::ConformAnimLayersByGuid() assumes that the GUIDs are unique between blueprints and changes the Layer value on the LinkedAnimLayer during compilation which causes this issue.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109616 in the post.
2 |
Component | UE - Anim - Runtime - Anim Blueprints |
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Affects Versions | 4.26 |
Created | Mar 1, 2021 |
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Resolved | Apr 3, 2024 |
Updated | Apr 8, 2024 |