D3D11Commands.cpp is doing FName resolutions in the critical fast path. This looks to be a regression from the memory freezing refactor.
Compare editor runtime performance between 4.23 and 4.26 (unsure if this manifests in intermediate versions). 4.26 is slower on the render thread.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109910 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 4.26 |
Target Fix | 4.26.2 |
Created | Mar 3, 2021 |
---|---|
Resolved | Mar 3, 2021 |
Updated | Nov 29, 2022 |