Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we should make r8Unorm_srgb available in MacOS 11.0+ and have a better warning instead of crash in previous OS.
enable virtual texture lightmap and build light in Mac editor.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109932 in the post.
1 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.26.2 |
Target Fix | 4.27 |
Created | Mar 4, 2021 |
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Resolved | Apr 21, 2021 |
Updated | Nov 30, 2022 |