Looks like this was introduced as part of PR#5337 [Link Removed]. It forces bProcessFeedback to always be true regardless of the paused state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110038 in the post.
| 2 | 
| Component | UE - Gameplay - Input | 
|---|---|
| Affects Versions | 4.26.1 | 
| Created | Mar 5, 2021 | 
|---|---|
| Updated | Sep 22, 2022 |