See attached video for clear examples.
When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. The shadows when set to stationary will clip in and out or not be visible in some sections of the view. When the directional light is made movable it will not render shadows at all. When going back to stationary the shadows will not reappear until lighting is rebuilt.
1.Open UE4 (Third Person Template works well)
2. Go to the character BP
3. set the camera to Orthographic view mode
4. Optional Set the camera view to 700. (This makes it easier to see)
5. Default map should have stationary light already set.
Expected: Shadows will appear correctly for the character while moving around the map when using a directional light..
Results: When moving the camera to view down on the player from higher angles the shadow for the character will clip in and out. When the character moves to parts of the map the shadow disappears completely. This is not true of other shadows in the level, even if the object is made movable (Statue was set this way in attached video)
Using spot or point lights appear to work correctly with no clipping or artifacts.
Head over to the existing AnswerHub thread and let us know what's up.