Description

Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter. 

Steps to Reproduce
  1. Create an emitter based on the fountain template
  2. Rename the sprite renderer to something unique and save
  3. Create another emitter inheriting from the first
  4. Verify the name matches the parent
  5. Save and close the child emitter
  6. Rename the renderer in the first emitter to something else unique and save
  7. Open the child emitter 

RESULT

The sprite renderer in the child emitter will be "Sprite Renderer" instead of either of the custom names.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110626 in the post.

1
Login to Vote

Backlogged
ComponentUE - Niagara
Affects Versions4.26
CreatedMar 12, 2021
UpdatedNov 21, 2023