Renaming a renderer in a parent emitter reverts the name of the renderer in the child emitter.
RESULT
The sprite renderer in the child emitter will be "Sprite Renderer" instead of either of the custom names.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Change visabilityof blueprint actor class on click of button widgit class?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110626 in the post.
1 |
Component | UE - Niagara |
---|---|
Affects Versions | 4.26 |
Created | Mar 12, 2021 |
---|---|
Updated | Nov 21, 2023 |