Licensees complained that they wouldn't override the material layer parameters in the MaterialInstance and they probably have a large amount of MIs, but we force to generate shaders for MIs if the parent Material has MaterialLayer node.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110897 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | Mar 17, 2021 |
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Resolved | Nov 2, 2021 |
Updated | Jan 26, 2023 |