Steps to Reproduce
  1. Create a project.
  2. Put the [Link Removed]to the content folder.
  3. Open the MI_L01, the shader, "Num shaders added:300" is showed on the left top corner, but the MI_N01 would not.

Licensees complained that they wouldn't override the material layer parameters in the MaterialInstance and they probably have a large amount of MIs, but we force to generate shaders for MIs if the parent Material has MaterialLayer node.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110897 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.26
Target Fix5.0
Fix Commit18025598
Release Commit18025598
CreatedMar 17, 2021
ResolvedNov 2, 2021
UpdatedJan 26, 2023