Description

The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshes maintain the transform set by the user, until 2 seconds when the meshes have Simulate Physics enabled through a blueprint. Then, these meshes flip and so does their collision.

Tested in //UE4/Release-4.25 @ CL 14469661 and this occurs as well, so not marking as a Regression.

Steps to Reproduce
  1. Download project from here: [Link Removed]
  2. Press play in editor

RESULT:

**When the transform axis are inversed, the skeletal meshes have their transform and collision flipped when they begin simulating physics

EXPECTED:

The meshes and their collision would maintain their transform when initially simulating physics

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ComponentUE - Simulation - Physics
Affects Versions4.26.1
CreatedMar 18, 2021
UpdatedJan 28, 2022