The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshes maintain the transform set by the user, until 2 seconds when the meshes have Simulate Physics enabled through a blueprint. Then, these meshes flip and so does their collision.

Tested in //UE4/Release-4.25 @ CL 14469661 and this occurs as well, so not marking as a Regression.

Steps to Reproduce
  1. Download project from here: [Link Removed]
  2. Press play in editor


**When the transform axis are inversed, the skeletal meshes have their transform and collision flipped when they begin simulating physics


The meshes and their collision would maintain their transform when initially simulating physics

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ComponentUE - Simulation - Physics
Affects Versions4.26.1
CreatedMar 18, 2021
UpdatedJan 28, 2022
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