The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins.


Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression.

Steps to Reproduce
  1. Create or open a project
  2. Create an Actor blueprint
  3. Add a variable of any type, set at its default value
  4. Add a Get Class Defaults node into the event graph
  5. Select the node and in the details panel, select Hide Unconnected Pins


**Hide Unconnected Pins doesn't hide the variable pins on the Get Class Defaults node


The Hide Unconnected Pins option would hide any pins that aren't connected

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.26.1
Target Fix4.26.2
Fix Commit15749181
Main Commit15897773
Release Commit15897776
CreatedMar 19, 2021
ResolvedMar 19, 2021
UpdatedNov 30, 2022