Description

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function. 

 

From the user: 

"Essentially, 95% of the time what I want to do is take a function in a child, and make it declared on a base class, but with an empty stub in the base and the existing implementation remaining where it is as an override. It's very rare I want to move the implementation, as the intent usually is to reduce dependencies by allowing calls to be made via a reference to the base. Would be awesome if that could be considered."

 

It may also prove useful to have a way to move functions to the native base class and leave just a stub function, not just with blueprint parent classes. 

 

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Steps to Reproduce

1.Make a BP

2. Create a child BP off of that

3. Add a Function to the child

4. right click on that function

5. "Move function to parent" 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111632 in the post.

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Fixed
CreatedMar 21, 2021
ResolvedMar 22, 2024
UpdatedApr 17, 2024