When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Gameplay - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

PoseSearch::GenerateDDCKey is not deterministic between editor restarts

UE - Anim - Gameplay - Sep 16, 2022

we need to investigate why between editor restarts the DDC key generation for the motion matching pose search databases is not deterministic, causing the assets to be rebuilt ...

Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible

UE - Rendering - Sep 15, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...

Allow landscape BP brush to write visibility

UE - LD & Art - Modeling Tools - Landscape - Sep 9, 2022

BP brushes don't have the ability to write to the visibility yet but technically visibilty is nothing more than a weightmap so we should add the possibility ...

STileView EventOnListItemObjectSet function is not called if the TileView items are cleared and then the same exact items are re-added

UE - Editor - UI Systems - UMG - Sep 6, 2022

Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...

Blueprint added component get reordered when editing properties on them

UE - Gameplay - Blueprint Editor - Sep 1, 2022

It's hard to say if this actually a UX issue specifically tied to component editing, or a broader issue with UX. Either way, we should triage the problem and work from there. ...

[AI] Debug Render Scene Proxy hits ensure for registering a delegate twice during level streaming.

UE - AI - Debugging - Aug 31, 2022

Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...

Orient and Scale Retargeting Does Not Work with Skeleton Remapping

UE - Anim - Rigging - Retargeting - Aug 31, 2022

From UDN: "In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping t ...

Platform-specific defines not picked up by Intellisense

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 31, 2022

With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined ...