ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor.
Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)
Unable to include Crash Report... Crash Reporter keeps crashing in Main for me. Crash log attached.
1. Create a new blank project
2. Save the map as NewMap
3. Create a new GameMode BP
4. In the BP defaults, enable Use Seamless Travel
5. In World Settings, set the GameMode to the new GameMode BP
6. Create a new level
7. Save the level as NewMap2
8. Open NewMap
9. PIE
10. Enter console command, "ServerTravel newmap2"
11. After NewMap2 is loaded, enter console command, "ServerTravel newmap"
Result:
Crash
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.11 |
Created | Mar 3, 2015 |
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Resolved | Jan 26, 2016 |
Updated | Apr 27, 2018 |