"Unreal Match 3" Demo Stuck While Syncing

Docs - Samples - Apr 5, 2016

When attempting to download/sync to the UE4.11 version of "Unreal Match 3" sample from the Learn Tab on the launcher, the download button is "grayed out" and instead says "Syncing." Selecting the ...

UUserWidget::bIsFocusable serialization issues

Tools - UMG - Mar 29, 2016

See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...

iOS Signing Failure

Platform - Mobile - Mar 24, 2016

Passing a delegate as part of the parameter list for a second delegate causes UHT to crash on compile.

Core - Mar 22, 2016

When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...

#ifdef and #ifndef have no affect in header files

Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

Matinee Capture Movie is rendering distorted when aspect ratio is set to 2:1

Tools - Mar 15, 2016

Matinee Movie Captures are rendering with distortion both video captures and Image Sequences when the aspect ratio is set to 2:1. [Image Removed] ...

PhysX crash when SetMaterial is called

Physics - Mar 14, 2016

When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...

Output log is spammed with messages from Physics engine unnecessarily

Physics - Mar 11, 2016

In a project where WITH_RUNTIME_PHYSICS_COOKING is used and creates a procedural collision component, the logs are spammed with messages about the spawned components requiring runtime physics cookin ...

InfiltratorDemo crashes halfway through cinematic on Macbook Pro

Platform - Mac - Mar 11, 2016

InfiltratorDemo crashes on a MacBook Pro ...