2nd AH post with the same issue: https://answers.unrealengine.com/questions/183441/cant-load-c-projects.html
Multiple people have reported not being able to create a C++ project. Creating a Blueprint project works fine but attempting to create a new code project receives an error message (extremely similar for all users with slight differences):
The project failed to compile with this version of the engine. Build output is as follows:
Running C:/Program Files/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe Test Development Win64 -project="D:/Documents/GitHub/Test/Test.uproject" -rocket -editorrecompile -progress Parsing headers for TestEditor Reflection code generated for TestEditor Performing 7 actions (4 in parallel) [3/7] Resource Test.rc [2/7] Resource ModuleVersionResource.rc.inl PCH.Test.Test.h.cpp Test.generated.cpp Test.cpp TestGameMode.cpp [7/7] Link UE4Editor-Test.dll LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib' -------- End Detailed Actions Stats ----------------------------------------------------------- ERROR: UBT ERROR: Failed to produce item: D:\Documents\GitHub\Test\Binaries\Win64\UE4Editor-Test.dll Cumulative action seconds (4 processors): 0.00 building projects, 23.34 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.11 linking, 0.00 other UBT execution time: 33.96 seconds
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How to delete some elements correctly when deleting an array loop?
An Unreal process has crashed: UE-4-Panzer Corps2
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.7.2 |
Target Fix | 4.8 |
Fix Commit | 2492082 |
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Created | Mar 6, 2015 |
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Resolved | Mar 26, 2015 |
Updated | Feb 5, 2017 |