2nd AH post with the same issue:

Multiple people have reported not being able to create a C++ project. Creating a Blueprint project works fine but attempting to create a new code project receives an error message (extremely similar for all users with slight differences):

The project failed to compile with this version of the engine. Build output is as follows:

Running C:/Program Files/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe Test Development Win64 -project="D:/Documents/GitHub/Test/Test.uproject" -rocket -editorrecompile -progress Parsing headers for TestEditor Reflection code generated for TestEditor Performing 7 actions (4 in parallel) [3/7] Resource Test.rc [2/7] Resource ModuleVersionResource.rc.inl PCH.Test.Test.h.cpp Test.generated.cpp Test.cpp TestGameMode.cpp [7/7] Link UE4Editor-Test.dll LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib' -------- End Detailed Actions Stats ----------------------------------------------------------- ERROR: UBT ERROR: Failed to produce item: D:\Documents\GitHub\Test\Binaries\Win64\UE4Editor-Test.dll Cumulative action seconds (4 processors): 0.00 building projects, 23.34 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.11 linking, 0.00 other UBT execution time: 33.96 seconds

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ComponentUE - Foundation - Core
Affects Versions4.7.2
Target Fix4.8
Fix Commit2492082
CreatedMar 6, 2015
ResolvedMar 26, 2015
UpdatedFeb 5, 2017