Landscape Visibility Mask Rendering with Missing Landscape Components when Deployed to Mobile Device

Rendering - Apr 8, 2015

Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

Rendering - Mar 19, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

Post Process Effect Screen Percentage Not Functioning

Rendering - Mar 18, 2015

The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...

Cannot package project on Linux

Platform - Linux - Mar 18, 2015

Trying to package a blank project on Linux fails. ...

Material Expression Reference Page: "Inputs" and "Outputs" definitions reversed from illustration

On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify

Networking - Mar 17, 2015

OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify. They do not fire at all when setting an array element with the Set Array Elem node. Proba ...

editor crashes when variable inside of a struct is set to a class type then the object is moved to a new folder

Gameplay - Blueprint - Mar 17, 2015

If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...

Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...

Properties of a struct within an object that is instanced inline inside an ActorComponent cannot be edited.

Gameplay - Blueprint - Mar 17, 2015

If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...

"if" node contains extra equal marks in two places

Tools - Material Editor - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...