This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information.

Steps to Reproduce

In a client build of ShooterGame, start playback of a demo and skip to a later time, either using the on-screen controls or with demo.GoToTimeInSeconds. After two skips, the game will crash with the following error:

Fatal error: [Link Removed] [Line: 212]
Invalid object while verifying cluster assumptions: 0x0000026a0904dc00, ReferencingObject: StaticMeshActor /Game/Maps/Highrise.Highrise:PersistentLevel.holo_l1_18, ReferencingObjectClass: Class /Script/Engine.StaticMeshActor, Property Name: ControllingMatineeActors, Offset: 312, TokenIndex: 9

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.26
CreatedApr 21, 2021
ResolvedApr 21, 2021
UpdatedJul 12, 2021