Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed.
1. Open Editor (any project)
2. Open Project Settings>Physics and add a Surface Type
3. In Content Browser, create new physical material and a new material
4. In Physical Material, select new surface type, save and close
5. In material, set physical material to new physical material
6. Create a landscape, set landscape material to new material
7. In Player blueprint, create the nodes in attached image
8. Compile, save, close
9. PIE. Jump up and down on landscape to register hit event.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.7.2 |
Target Fix | 4.8 |
Fix Commit | 2498244 |
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Created | Mar 7, 2015 |
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Resolved | Apr 20, 2015 |
Updated | Dec 26, 2019 |