Description

Physical materials on landscapes always return DefaultPhysicalMaterial, even when the surface type is changed.

Steps to Reproduce

1. Open Editor (any project)
2. Open Project Settings>Physics and add a Surface Type
3. In Content Browser, create new physical material and a new material
4. In Physical Material, select new surface type, save and close
5. In material, set physical material to new physical material
6. Create a landscape, set landscape material to new material
7. In Player blueprint, create the nodes in attached image
8. Compile, save, close
9. PIE. Jump up and down on landscape to register hit event.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions4.7.2
Target Fix4.8
Fix Commit2498244
CreatedMar 7, 2015
ResolvedApr 20, 2015
UpdatedDec 26, 2019