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User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor.
After upgraded the engine to 4.7.2 is getting crash every time when trying ti open Unreal Editor - it crash during initializing at 45%.
Unable to reproduce locally
<unknown module>! KERNELBASE!RaiseException()
<unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize()
<unknown module>! UE4Editor_Core!FOutputDevice::Logf__VA()
<unknown module>! UE4Editor_Core!FDebug::AssertFailed()
<unknown module>! UE4Editor_Engine!TArray<unsigned char,TAlignedHeapAllocator<0> >::BulkSerialize()
<unknown module>! UE4Editor_Engine!FRawStaticIndexBuffer::Serialize()
<unknown module>! UE4Editor_Engine!FStaticMeshLODResources::Serialize()
<unknown module>! UE4Editor_Engine!TIndirectArray<FStaticMeshLODResources,FDefaultAllocator>::Serialize()
<unknown module>! UE4Editor_Engine!FStaticMeshRenderData::Serialize()
<unknown module>! UE4Editor_Engine!FStaticMeshRenderData::Cache()
<unknown module>! UE4Editor_Engine!UStaticMesh::CacheDerivedData()
<unknown module>! UE4Editor_Engine!UStaticMesh::PostLoad()
<unknown module>! UE4Editor_CoreUObject!UObject::ConditionalPostLoad()
<unknown module>! UE4Editor_CoreUObject!EndLoad()
<unknown module>! UE4Editor_CoreUObject!LoadPackageInternal()
<unknown module>! UE4Editor_CoreUObject!ResolveName()
<unknown module>! UE4Editor_CoreUObject!StaticLoadObject()
<unknown module>! UE4Editor_Engine!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>()
<unknown module>! UE4Editor_Engine!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>()
<unknown module>! UE4Editor_Engine!UCameraComponent::UCameraComponent()
<unknown module>! UE4Editor_CoreUObject!UClass::CreateDefaultObject()
<unknown module>! UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject()
<unknown module>! UE4Editor_Engine!ACameraActor::ACameraActor()
<unknown module>! UE4Editor_CoreUObject!UClass::CreateDefaultObject()
<unknown module>! UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties()
<unknown module>! UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects()
<unknown module>! UE4Editor!FEngineLoop::PreInit()
<unknown module>! UE4Editor!GuardedMain()
<unknown module>! UE4Editor!GuardedMainWrapper()
<unknown module>! UE4Editor!WinMain()
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.2 |
Target Fix | 4.7.3 |
Fix Commit | 2485990 |
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Created | Mar 7, 2015 |
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Resolved | Mar 20, 2015 |
Updated | Apr 27, 2018 |