A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it.
Reproduced in 4.7.2 binary. Could not test in Main due to [Link Removed]
1. Open any project
2. Create a new Character Blueprint
3. Add New Blueprint Script Component > Actor Component
4. Add an Event Dispatcher to the BP Component
5. Place the Character BP in the level
6. Save
Result:
Can't save D:/4.7_Projects/BugTests/Content/Maps/Example_Map.umap: Graph is linked to private object(s) in an external package. External Object(s): HealthComponent2_0
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7.2 |
| Target Fix | 4.7.3 |
| Fix Commit | 2475795 |
|---|
| Created | Mar 8, 2015 |
|---|---|
| Resolved | Mar 11, 2015 |
| Updated | Apr 27, 2018 |