This code was added back on 8/2013, changelist 1786663, when we had barely any Android support, needs to be fixed/updated since it might be already fixed!
// @todo: Patch the code so that textureCubeLodEXT gets converted to textureCubeLod to workaround PowerVR issues
const ANSICHAR* VersionString = FCStringAnsi::Strfind(ShaderSource, "#version 100");
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-11513 in the post.
1 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.4, 4.5, 4.6, 4.7 |
Created | Mar 9, 2015 |
---|---|
Resolved | Jun 18, 2019 |
Updated | Sep 16, 2019 |