A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies.
Copied from linked UDN:
The setup:
The repro:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115139 in the post.
2 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | May 7, 2021 |
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Resolved | Oct 19, 2021 |
Updated | Oct 21, 2021 |