Description

Blueprints based on a const class will continue to be BPTYPE_Const after being reparented to a non const class.

Steps to Reproduce
  • Create  a native base class (UMyConstClass) and make it Const and Blueprintable
    • UCLASS( Const, Blueprintable )
  • Make a blueprint derived from UMyConstClass, open it, compile it, and save it
  • Reparent the Blueprint to a non const class
  • Note that the event graph isn't available

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115140 in the post.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.26
CreatedMay 7, 2021
UpdatedDec 22, 2023