Developer Notes

This is meant to be marked as a duplicate of UE-25444

Description

Edit MattK: This is probably not UMG related.

There is a grid like distortion when using a render target 2d in UMG on the Samsung Galaxy S3

Steps to Reproduce
  1. Open Editor
  2. Create a New Widget Blueprint
  3. Add a Scene Capture 2D to the scene
  4. Create a New Texture Render Target 2D
  5. Apply the new Texture Render Target as the Texture target of the Scene Capture 2D
  6. Right Click the New Texture Render Target 2D and make a new material
  7. Open the New widget blueprint
  8. Add an image to the Designer graph
  9. Apply the new Material that was made using the Texture Render Target to the image's brush
  10. Open the material
  11. Break the line that is running to the base color and run it to the emissive channel instead
  12. Compile and save
  13. Open Level blueprint
  14. Add the new Widget blueprint to the screen via Event begin play
  15. Click Play in Editor
  16. Notice everything renders as expected
  17. Launch to Firefox
  18. Notice the Widget image now has a grid of light dots

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

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Fixed
ComponentPlatform - Mobile
Affects Versions4.7.2
CreatedMar 9, 2015
ResolvedJul 29, 2016
UpdatedApr 27, 2018