When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Saving the material will restore the new material OR alt tabbing to another program and back to the editor will also restore the material viewport.
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RESULTS: Material Editor Viewport turns to Default World Material
EXPECTED: The Viewport returns to the original Material
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Component | UE - Graphics Features |
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Affects Versions | 4.7.2 |
Target Fix | 4.13 |
Created | Mar 9, 2015 |
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Resolved | Jul 11, 2016 |
Updated | Apr 27, 2018 |