Description

UPDATE: 3/10/2015
User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available.
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"Shortest Path" boolean input on "Ease" function sets itself to true if set to false and project is then saved and closed. Upon re-opening the blueprint Shortest Path is set to true again.

Steps to Reproduce

1. Open editor (any project)
2. Open Character blueprint
3. Add nodes from attached image to blueprint
4. Set "Shortest Path" to false
5. Compile, save, close blueprint. Save and close project
6. Re-open project
7. Re-open blueprint

Have Comments or More Details?

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.2
Target Fix4.8
Fix Commit2515008
CreatedMar 9, 2015
ResolvedApr 16, 2015
UpdatedApr 27, 2018