UPDATE: 3/10/2015
User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available.
=================================================================================================
"Shortest Path" boolean input on "Ease" function sets itself to true if set to false and project is then saved and closed. Upon re-opening the blueprint Shortest Path is set to true again.
1. Open editor (any project)
2. Open Character blueprint
3. Add nodes from attached image to blueprint
4. Set "Shortest Path" to false
5. Compile, save, close blueprint. Save and close project
6. Re-open project
7. Re-open blueprint
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.2 |
Target Fix | 4.8 |
Fix Commit | 2515008 |
---|
Created | Mar 9, 2015 |
---|---|
Resolved | Apr 16, 2015 |
Updated | Apr 27, 2018 |