In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1.
User suggests changing FMath::Min() to FMath::Max().
FMath::Min() call changed to FMath::Max Call in ShooterCharacter::OnDeath (line 402)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | Docs - Samples |
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Affects Versions | 4.7.2, 4.14 |
Target Fix | 4.14.1 |
Fix Commit | 3224400 |
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Created | Mar 10, 2015 |
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Resolved | Dec 19, 2016 |
Updated | Apr 27, 2018 |