In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1.

User suggests changing FMath::Min() to FMath::Max().

Steps to Reproduce

FMath::Min() call changed to FMath::Max Call in ShooterCharacter::OnDeath (line 402)

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ComponentDocs - Samples
Affects Versions4.7.24.14
Target Fix4.14.1
Fix Commit3224400
CreatedMar 10, 2015
ResolvedDec 19, 2016
UpdatedApr 27, 2018
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