FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, User is reporting the force delete window appearing (cannot reproduce this internally).
Maya 2014 appears to work. Max 2031 and 2014 have tested fine as well. Only able to get close to the user's report in Maya 2015, however user also reports the same issue when using Maya 2010 (not tested).
RESULTS: Internally, the file is reported as processing but never reimported with a change. User is reporting a force Delete Asset Window appears.
EXPECTED: Successfully reimport Asset with changes
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7.2 |
Created | Mar 10, 2015 |
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Resolved | Aug 25, 2016 |
Updated | Jul 14, 2021 |