Description

When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh.

Changing the gravity scale to 0 is a work around for the issue.

Steps to Reproduce

1. Create a new Flying template
2. Replace the static mesh in the UFO with a skeletal mesh for bone animations
3. Disable gravity on the skeletal mesh
4. Observe that even though gravity has been disabled, the mesh still falls

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By Design
ComponentUE - Simulation - Physics
Affects Versions4.7.2
CreatedMar 11, 2015
ResolvedSep 2, 2015
UpdatedJul 14, 2021