For example, If you try to call GetMaterialOpacityMaskClipValue() from a custom node, the editor will report a compilation error, as shown in the attached image.
[Link Removed]
[SM5] /Engine/Generated/Material.ush(2025,8-40): error X3004: undeclared identifier 'GetMaterialOpacityMaskClipValue'
This is because the functions in the MaterialTemplate.ush are declared after the CustomNode.
Putting these forward declarations or moving the custom node location to backward enables to access these functions from custom node.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116844 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Target Fix | 5.1 |
Created | May 31, 2021 |
---|---|
Resolved | Mar 22, 2022 |
Updated | Dec 2, 2022 |