Packaging failed after create EditorUtilityBlueprint asset inherited EditorTutorial class

UE - Editor - UI Systems - Oct 14, 2021

Whenever creating the EditorUtilityWidget asset with EditorTutorial as the parent class, the packaging will fail. If the tutorial is not launched the package will succeed. But launched, it will fail ...

Localization Dashboard does not Localize Audio Content from Within Plugins

UE - Editor - UI Systems - Localization - Oct 12, 2021

The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears ...

ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...

[AI] GameplayDebugger can be enabled by key press when a Slate widget is focused.

UE - AI - Oct 12, 2021

Found by licensee. After debugging, it appears that the Slate input is consuming the KeyDown event which adds the apostrophe, but it passes the KeyUp event back to Player input. The gameplay debugge ...

When rendering a reflection capture, the lightmap may be rendered without finishing streaming.

UE - Rendering - Oct 5, 2021

This problem occurs when you do a lighting build. It does not occur when the reflection capture is done by itself. ...

iOS: Holding Backspace Does Not Delete Multiple Characters on UMG Text

Platform - Mobile - Aug 24, 2021

The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...

Binding Input Actions to Shift+F results in no input being detected

UE - Gameplay - Input - Aug 19, 2021

From my testing, it appears that Shift+F is not detected by the editor. If you map the input action to either F or Ctrl+F, they both work correctly, so it seems specific to the Shift+F keyboard comb ...

Using "Windows + Up Arrow" does not work before clicking window or change inputmode to UI or GameAndUI

Tools - Editor - UMG - Aug 19, 2021

"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...