Steps to Reproduce

Download the licensee repro here - https://github.com/lobneroO/MatFuncLighting

The opening editor scene should look like this:
[Image Removed]

Open M_Base (not MF_Edit) and switch the "GetMaterialAttributes", which is attached to the if node, directly to output node:
[Image Removed]

The lighting smooths out on the texture.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-117367 in the post.

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Unresolved
ComponentRendering - Features Teams
Affects Versions4.26.24.27
Target Fix5.0
CreatedJun 7, 2021
UpdatedJun 9, 2021