Download the licensee repro here - https://github.com/lobneroO/MatFuncLighting
The opening editor scene should look like this:
[Image Removed]
Open M_Base (not MF_Edit) and switch the "GetMaterialAttributes", which is attached to the if node, directly to output node:
[Image Removed]
The lighting smooths out on the texture.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117367 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Created | Jun 7, 2021 |
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Updated | Sep 22, 2022 |