Download the licensee repro here - https://github.com/lobneroO/MatFuncLighting
The opening editor scene should look like this:
[Image Removed]
Open M_Base (not MF_Edit) and switch the "GetMaterialAttributes", which is attached to the if node, directly to output node:
[Image Removed]
The lighting smooths out on the texture.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117367 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Created | Jun 7, 2021 |
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Updated | Sep 22, 2022 |