Local Vector variables in functions do not save the Y and Z values.
Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected.
Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270)
1. Open any project
2. Create a new Actor Blueprint
3. Add a new function
4. Add a local vector variable
5. Change X to 10.0, Y to 10.0, and Z to 10.0
6. Compile and Save
7. Click the Event Graph tab
8. Switch back to the Function
9. Click the local vector variable
Result:
The X value is saved as 10.0, but both the Y and Z variable are 0.0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.2, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2493916 |
---|
Created | Mar 12, 2015 |
---|---|
Resolved | Mar 27, 2015 |
Updated | Apr 27, 2018 |