Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.
General Summary
Using Attached project
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117803 in the post.
2 |
Component | UE - Gameplay - Blueprint Compiler |
---|---|
Affects Versions | 4.26, 5.1 |
Created | Jun 10, 2021 |
---|---|
Resolved | May 3, 2022 |
Updated | Aug 13, 2024 |