Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.
General Summary
Using Attached project
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117803 in the post.
2 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.26, 5.1 |
Created | Jun 10, 2021 |
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Resolved | May 3, 2022 |
Updated | Aug 13, 2024 |