Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state.
Other landscape properties probably suffer from this same issue.
1. Download zip file at [Link Removed]
2. Unzip and open attached zip project
3. Once project is open, load in all sublevels
4. Go to View Mode>Visualizers>LOD
5. Scroll out and pan camera to look at landscape from various angles
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How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.7.2 |
Target Fix | 4.8 |
Created | Mar 13, 2015 |
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Resolved | May 12, 2015 |
Updated | Apr 27, 2018 |