Sublevels appear dirty when the level browser is closed and re-opened.
1. Download attached files
2. Open Editor (any project)
3. Open World Settings, enable world composition browser
4. Open Levels Editor
5. Import tiled landscape (downloaded files)
6. Load and save new sub levels
7. Close level editor
8. Open Level Editor
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.7.2 |
Target Fix | 4.8 |
Created | Mar 13, 2015 |
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Resolved | Mar 16, 2015 |
Updated | Apr 27, 2018 |