Expand Node on a Function node deletes the Function node. If the Function node is part of a group of nodes collapsed into a function, expanding that new function node will return all nodes except the Function node.
[NameRemoved] Should add a pop up for confirmation on a destructive action
1. Open any project
2. Open any Blueprint
3. Create a new Function
4. Drag the Function into the Event Graph
5. Right-click > Expand node
The Function node is deleted.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay - Blueprint|
|Created||Mar 13, 2015|
|Resolved||Mar 20, 2015|
|Updated||Apr 27, 2018|