Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.
> [Inline Frame] UE4Editor-Slate.dll!TArray<void ,TSizedDefaultAllocator<32>>::RangeCheck(int Index) Line 674 C+> [Inline Frame] UE4Editor-Slate.dll!TArray<void *,TSizedDefaultAllocator<32>>::RangeCheck(int Index) Line 674 C [Inline Frame] UE4Editor-Slate.dll!TArray<void *,TSizedDefaultAllocator<32>>::operator[](int) Line 718 C [Inline Frame] UE4Editor-Slate.dll!TIndirectArray<FSimpleSlot,TSizedDefaultAllocator<32>>::operator[](int) Line 125 C [Inline Frame] UE4Editor-Slate.dll!TPanelChildren<FSimpleSlot>::operator[](int) Line 472 C UE4Editor-Slate.dll!SMenuAnchor::ResetPopupMenuContent() Line 604 C UE4Editor-Slate.dll!SMenuAnchor::SetIsOpen(bool InIsOpen, const bool bFocusMenu, const int FocusUserIndex) Line 576 C UE4Editor-PropertyEditor.dll!SPropertyEditorEditInline::OnClassPicked(UClass * InClass) Line 268 C [Inline Frame] UE4Editor-PropertyEditor.dll!Invoke(void(SPropertyEditorEditInline::)(UClass )) Line 65 C [Inline Frame] UE4Editor-PropertyEditor.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SPropertyEditorEditInline::)(UClass ) &) Line 299 C UE4Editor-PropertyEditor.dll!TBaseRawMethodDelegateInstance<0,SPropertyEditorEditInline,void _cdecl(UClass *),FDefaultDelegateUserPolicy>::ExecuteIfSafe(UClass * <Params_0>) Line 469 C [Inline Frame] UE4Editor-ClassViewer.dll!TDelegate<void __cdecl(UClass *),FDefaultDelegateUserPolicy>::ExecuteIfBound(UClass * <Params_0>) Line 599 C UE4Editor-ClassViewer.dll!SClassViewer::OnClassViewerSelectionChanged(TSharedPtr<FClassViewerNode,0> Item, ESelectInfo::Type SelectInfo) Line 1828 C [Inline Frame] UE4Editor-ClassViewer.dll!Invoke(void(SClassViewer::)(TSharedPtr<FClassViewerNode,0>, ESelectInfo::Type)) Line 65 C [Inline Frame] UE4Editor-ClassViewer.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SClassViewer::*)(TSharedPtr<FClassViewerNode,0>, ESelectInfo::Type) &) Line 299 C UE4Editor-ClassViewer.dll!TBaseSPMethodDelegateInstance<0,SClassViewer,0,void __cdecl(TSharedPtr<FClassViewerNode,0>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FClassViewerNode,0> <Params_0>, ESelectInfo::Type <Params_1>) Line 307 C [Inline Frame] UE4Editor-ClassViewer.dll!TDelegate<void __cdecl(TSharedPtr<FClassViewerNode,0>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfBound(TSharedPtr<FClassViewerNode,0>) Line 599 C UE4Editor-ClassViewer.dll!SListView<TSharedPtr<FClassViewerNode,0>>::Private_SignalSelectionChanged(ESelectInfo::Type SelectInfo) Line 947 C UE4Editor-ClassViewer.dll!STableRow<TSharedPtr<FString,0>>::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 617 C [Inline Frame] UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent::l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b>::operator()(const FArrangedWidget &) Line 4829 C UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b>>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::l8::<lambda_cc5aea9e7377b04ce85c30c65ec3889b> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 378 C UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 4815 C UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5356 C UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5321 C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2178 C UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND_ * InHWnd, unsigned int InMessage, unsigned _int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2642 C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND_ * hwnd, unsigned int msg, unsigned _int64 wParam, __int64 lParam) Line 1046 C UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND_ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 878 C+
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Why does the REMOVE method of map container remove elements have memory leaks?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118516 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.26 |
Target Fix | 5.3 |
Created | Jun 17, 2021 |
---|---|
Resolved | Feb 14, 2023 |
Updated | Mar 21, 2023 |