This problem also occurs when the Create Convex Polygons checkbox is checked in the Pen tool.
Result: the top face is now split into two faces, and they have a small gap between them due to one vertex being slightly offset from the other one.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119206 in the post.
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Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | Jul 1, 2021 |
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Resolved | Sep 29, 2021 |
Updated | Dec 1, 2021 |