This problem also occurs when the Create Convex Polygons checkbox is checked in the Pen tool.
Result: the top face is now split into two faces, and they have a small gap between them due to one vertex being slightly offset from the other one.
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119206 in the post.
1 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.26 |
Target Fix | 5.0 |
Created | Jul 1, 2021 |
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Resolved | Sep 29, 2021 |
Updated | Dec 1, 2021 |