Download the licensee assets here - [Link Removed]
Place the folder "QualitySwitch" in the content folder of a project and open TST_QualitySwitch.umap
The left hand sphere will be a bold colour, the right hand one will be black. Go to the settings icon at the top -> Material Quality Level and change it, the colour of the left sphere will change, but the right one remains black.
For comparison, open the material of the top layer (ML_TST_QualitySwitch.uasset) and disconnect the quality switch from the emissive color in the SetMaterialAttributes node, and replace it with one of the 4 colours directly (i.e. circumvent the Quality Switch). The right sphere will now have the specified colour.
I am not able to find world outliner how to enable it?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119314 in the post.
7 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.0 |
Created | Jul 6, 2021 |
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Resolved | Nov 9, 2021 |
Updated | Jan 26, 2023 |