Developer Notes

Marked as an edge case

Description

Components spawned at runtime do not take Radial Damage if simulating physics.

Steps to Reproduce

1. Download, unzip, and open the attached test project
2. Once loaded, PIE
3. You will see 3 boxes together at the top (the left & right boxes are generated and attached at runtime) and ignore the 3 boxes below (individual bps not needed for this test)
3. Click on and around the 3 boxes at the top
4. Any box inside of the red sphere will receive Radial Damage and print on screen
5. Press 'F' to toggle physics on/off the bp
6. Click on and around the 3 boxes at the top
7. Now any box inside of the red sphere will NOT receive Radial Damage

Results: Components spawned at runtime do not take Radial Damage if simulating physics

Expected: All components take Radial Damage if setup to do so

Have Comments or More Details?

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.7.24.8
CreatedMar 16, 2015
ResolvedOct 13, 2015
UpdatedJul 14, 2021