When an event on a component that is called from an actor's constructor is deleted, the editor crashes.

Steps to Reproduce
  1. Download attached project
  2. Open Project
  3. Drag the actor named "DoomedActor" into the level
  4. Open Doomed Component
  5. Delete the custom event (doStuff)
  6. Compile
  7. Notice the editor crashes

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

Login to Vote

ComponentGameplay - Blueprint
Affects Versions4.7.2
Target Fix4.8
Fix Commit2518232
CreatedMar 16, 2015
ResolvedApr 20, 2015
UpdatedApr 27, 2018