Description

When an event on a component that is called from an actor's constructor is deleted, the editor crashes.

Steps to Reproduce
  1. Download attached project
  2. Open Project
  3. Drag the actor named "DoomedActor" into the level
  4. Open Doomed Component
  5. Delete the custom event (doStuff)
  6. Compile
  7. Notice the editor crashes

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.2
Target Fix4.8
Fix Commit2518232
CreatedMar 16, 2015
ResolvedApr 20, 2015
UpdatedApr 27, 2018