Description

Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50.

Steps to Reproduce

1. Download, unzip, and open the attached project
2. Once loaded, go to the Content Browser and open the level 'Untitled'
3. Play-In-Editor

Results: After the physics box drops, the navmesh will rebuild using the wrong Agent Radius value

Expected: For the navmesh to rebuld at runtime and keep the set Agent Radius value

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Cannot Reproduce
ComponentUE - AI
Affects Versions4.7.24.8
CreatedMar 16, 2015
ResolvedJan 26, 2017
UpdatedApr 27, 2018